The Path We Walk
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A freeform RP where you help shape the world that everyone lives in.
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Navigation
--Beginner's Guide--
Current Plot
Factions
Character Creation
Latest topics
» Anyone Alive?
The Trade Federation EmptyWed Jan 22, 2014 12:25 am by Kryn Cluskio

» anyone still checking the site.
The Trade Federation EmptyTue Nov 12, 2013 3:13 am by Reiki

» Attempt at Advertisement
The Trade Federation EmptyMon Aug 12, 2013 1:05 am by Reiki

» Going for a while
The Trade Federation EmptyFri Jul 26, 2013 6:23 am by Reiki

» Any body there?
The Trade Federation EmptySat Jul 20, 2013 6:14 am by Min

» A New Start (continued)
The Trade Federation EmptyFri Jul 19, 2013 2:24 am by Reiki

» Fairy Tail - Rebirth
The Trade Federation EmptyFri Jul 12, 2013 2:35 pm by Reiki

» Suggestions
The Trade Federation EmptySat Jul 06, 2013 10:05 pm by Reiki

» A New Start
The Trade Federation EmptyFri Jun 28, 2013 11:21 am by Reiki

Most active topics
A Stranger In The Grasslands
Count to 30 Before a Staff Posts
Kryn's Hunts! Episode 2: Rairō [Reiki; Open to one]
A New Start
As much as I hate to say this
Kryn's search! Episode 1: The Grand Trade: part 1 [Open to all]
Video Games Discussion!
The Ban Game
Clumsy in Blue
Kryn's Hunts! Episode 1: The Bear [Open to two]

 

 The Trade Federation

Go down 
AuthorMessage
Zekaire
Admin
Admin
Zekaire


Posts : 158
Gold : 2850
Join date : 2012-01-02

Character Information
Rank:: True Dragon
Race:: Human

The Trade Federation Empty
PostSubject: The Trade Federation   The Trade Federation EmptyMon Jan 02, 2012 4:31 pm

Name: The Trade Federation

Alignment: Neutral

Special Rule: Non-Aggression Treaty. This faction shall not show aggression tword any other faction or even its own members. Members doing so shall be exiled and have their mark removed. They shall only act in defense of Themselves , other members of the federation or the city. No other violence will be permitted.

There is one exception to this rule , Known as "Fight Merchant". This means that the person may sell themselves as a battle contestant. As such they can do Mercenary work or compete within arenas and combat tournaments. Violence detected outside their direct line of work will not be permitted however and these members are under constant watch by the Adminstration. So much as a bar fight and they will be mercilessly exiled from the faction.

Location: Zilios

Allegiance: Themselves

Leader: Unknown

Factions Strongest: None

Base of Operations: The Grand Trade - An extremely large city filled with many mercenary guilds , shops , hotels and more. If your looking for it you can either find it here or hire someone here to go find it for you. The city is heavily guarded due to all the mercenaries who make profit from living there. Furthermore to attack this city would result in being removed from their trade agreement , and shut down most of the attacking factions economy. The trade federation is neutral so all are allowed within the walls , and fighting inside the city is punished by Exile.

Source of Power: Otherworldly Gate - A massive structure of unknown origin. Located in the center of the city for all to see. Members of the trade federation use a special ability granted by the mark of the federation , to instantly transport themselves using the gate , to any position they have already been to on the planet. Furthermore , they can "Recall" to the gate at any time as well , bringing with them up to 2 other people at the same time. The gate itself is made of an unknown material that has yet to be damaged. There is no known way to destroy the otherworldly gate at this time.

Ability Overview: They do not have a transformation instead they are given a special ability linked to the Otherworldly Gate. This is described above in the "Source of power" Section. The "Mark of the Federation" is given to every member of the Faction and serves 3 purposes. It allows them they use of the otherworldly gate. Serves as a tracking device as they can be located through the use of the otherworldly gate and Lastly , It prevents hostility from the Federation members. If someone with the mark attacks someone out of anything other than self defence , or kills another person the mark will fade from their body , and the will be exiled from the city.

This mark means that Trade Federation members can post on any continent at any given time. They do not need to make travel posts because they are able to move freely through the use of the gate. The only exception to this is that they can only use this go to places they have been. It is assumed that all members have visited each of the continents at least one time before. However they cannot teleport to random islands throughout the ocean. Travel Posts must be done for these.

Special Note: Members of this faction are allowed to have unique ability or transformation that is not Racial or faction based. This is allowed because this group does not have a transformation.

~Ranking System~
Leader - 1 position
Merchant Lord - Large Revanue , Own a Company (May hire other Merchants)

Grand Merchant - Generated Large Revanue for the Faction (allowed Trade Fleet)
Traveling Merchant - Moderate Revanue , Traveler (Allowed Traveling Cart , and to leave city)
Merchant - Moderate Revanue , In Trade Federation City (Allowed Trade Stand)
Peddler - Low Revanue (allowed to stay within city)
Dog - No Revanue (Dogs are exiled from the Faction if they do not become Peddlers within a year)
Back to top Go down
https://tpww.rpg-board.net
 
The Trade Federation
Back to top 
Page 1 of 1
 Similar topics
-
» Min Ito [Trade Federation]
» Trade Federation Rankings
» Kryn's search! Episode 1: The Grand Trade: part 1 [Open to all]

Permissions in this forum:You cannot reply to topics in this forum
The Path We Walk :: What this is.... :: Story :: Faction Profiles :: Zilios-
Jump to: